Preparing new site for my final major project
Going to do some extra time and preparation this summer ready for my FMP starting this September.. Going to need to learn some serious scripting and not to go overboard on the high polygon modelling..(well maybe a bit)
(sneek peek .."shhhh.) |
Posted by
Heathy
Progress with Zbrush
Over the few mounths been working with Zbrush, heres a quick WIP.
Learning the brush's and short cut keys, slow but getting there. |
Posted by
Heathy
Sea Serpant
I always wanted to try an make a 3D sea creature so i looked at a couple of reference pics and came up with this; next step will be turning it 3D.
Posted by
Heathy
Playing with polys
ok i started with a basic box shape and deleted one half to apply a Symmetry Modifier to speed up the modelling prosess.
Next i added the body ,using the custom bone tool and the Skin modifer to move the body into a more snake coil stance to get it as close to the concept as possible.I wanted the polygon count as low as possible to test how it would look in a gaming Enviroment.
Once i'd finally finished the UV mapping the model was exported to Mudbox for Higher detail modelling and applying textures.Once the high poly model was finished the normal map was baked from it and then applied to the lower polygon model. The model isn't finished yet i could maybe make the head smaller to match the concept better but think i'll leave it as it is for now.
Posted by
Heathy
Hogglett Project
Working with the book as a reference , ive been designing a game concept for the story of The Heroes Of Hogglett : A Recipe For Disaster
To find out more visit link below
www.hogglett.blogspot.com
To find out more visit link below
www.hogglett.blogspot.com
Posted by
Heathy
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